Discharged (2023) is an art game depicting the experiences of a Latinx veteran returning home and reacclimating to civilian life. In the prologue, you play as a teen recruited to join the military while still in high school. Upon returning from combat duty, you must make your way back to your house. Bureaucracy, apathy, and a lack of understanding stand in your way.
Discharged was created by the warGames Tactical Media Collective, a collaboration between Chicano artist and US military veteran Eric J. Garcia and Plug-in Studio Co-founders Steve Ciampaglia and Kerry Richardson. The War Games project is prompted by the US military's long and tangled history with the commercial videogame industry. On the hardware side, there has been a mutually beneficial relationship between the two since the 1960s; this has been called the “military-entertainment complex.” In 2002, the US Army launched the free
multiplayer game “America's Army” specifically as a recruitment tool, exposing young players to military culture and encouraging them to enlist in the actual military. After a 20-year run, the Army shut down “America's Army” and shifted its focus to esports. Today all the branches of the Armed Forces have esports teams who compete professionally and engage young gamers directly through platforms like Twitch. The military also uses videogames and simulations for training, and it is hard to miss the similarity between remote warfare (using drones for combat) and a gamespace.
At the same time, the US military has increasingly targeted Latinx youth in their recruiting. The percentage of enlistees in the Marines that are identified as "Hispanic" has risen rapidly in the last 20-some years. As a result, Hispanic men and women both are now over-represented in the military compared to their percentages of the civilian workforce. The warGames project
grew out of the merging of these two threads.
Concept & Design: Steve Ciampagli, Eric J. Garcia & Kerry Richardson
Illustration: Eric J. García
Animation, Level Design, Project Management: Kerry Richardson
Sound Design: Steven Ciampaglia
Game Development: Austin Wilson (Lead), Kerry Richardson, Amanda Dittami
Custom Arcade Cabinet: Kerry Richardson
Cabinet Design: Luca Ciampaglia